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Maester Seymour Maester Seymour works as an enabler for counter synergies rather than a payoff, as most of these commanders do
If you do explore with the exploring creature no longer on the battlefield, nothing will get the +1/+1 counter if a nonland card is revealed
There's been a surprising amount of red ramp recently, so playing this six drop ahead of the curve and refilling your hand is distinctly possible - with some counterspell protection from Cavern of Souls, of course
So, to see so few copies of a whole Commander deck built around this mechanic seems so unusual
no card is strong enough to make a splash in Legacy and certainly not Vintage